Implements edge scrolling functionality
Adds edge scrolling to automatically scroll the calendar when dragging an event near the edges of the view. This improves the drag-and-drop experience by allowing users to move events beyond the visible area. Removes auto-scroll logic from the event renderer, centralizing the scrolling behavior within the new edge scroll manager.
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5 changed files with 139 additions and 25 deletions
134
src/managers/EdgeScrollManager.ts
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134
src/managers/EdgeScrollManager.ts
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/**
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* EdgeScrollManager - Auto-scroll when dragging near edges
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* Uses time-based scrolling with 2-zone system for variable speed
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*/
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import { IEventBus } from '../types/CalendarTypes';
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import { DragMoveEventPayload } from '../types/EventTypes';
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export class EdgeScrollManager {
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private scrollableContent: HTMLElement | null = null;
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private scrollRAF: number | null = null;
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private mouseY = 0;
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private isDragging = false;
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private lastTs = 0;
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private rect: DOMRect | null = null;
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// Constants - fixed values as per requirements
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private readonly OUTER_ZONE = 100; // px from edge (slow zone)
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private readonly INNER_ZONE = 50; // px from edge (fast zone)
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private readonly SLOW_SPEED_PXS = 800; // px/sec in outer zone
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private readonly FAST_SPEED_PXS = 2400; // px/sec in inner zone
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constructor(private eventBus: IEventBus) {
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this.init();
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}
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private init(): void {
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// Wait for DOM to be ready
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setTimeout(() => {
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this.scrollableContent = document.querySelector('swp-scrollable-content');
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if (this.scrollableContent) {
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// Disable smooth scroll for instant auto-scroll
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this.scrollableContent.style.scrollBehavior = 'auto';
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}
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}, 100);
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this.subscribeToEvents();
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}
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private subscribeToEvents(): void {
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// Listen to drag events from DragDropManager
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this.eventBus.on('drag:start', () => this.startDrag());
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this.eventBus.on('drag:move', (event: Event) => {
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const customEvent = event as CustomEvent<DragMoveEventPayload>;
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this.updateMouseY(customEvent.detail.mousePosition.y);
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});
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this.eventBus.on('drag:end', () => this.stopDrag());
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this.eventBus.on('drag:cancelled', () => this.stopDrag());
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}
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private startDrag(): void {
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console.log('🎬 EdgeScrollManager: Starting drag');
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this.isDragging = true;
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this.lastTs = performance.now();
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if (this.scrollRAF === null) {
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this.scrollRAF = requestAnimationFrame((ts) => this.scrollTick(ts));
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}
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}
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private updateMouseY(y: number): void {
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this.mouseY = y;
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// Ensure RAF loop is running during drag
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if (this.isDragging && this.scrollRAF === null) {
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this.lastTs = performance.now();
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this.scrollRAF = requestAnimationFrame((ts) => this.scrollTick(ts));
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}
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}
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private stopDrag(): void {
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this.isDragging = false;
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if (this.scrollRAF !== null) {
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cancelAnimationFrame(this.scrollRAF);
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this.scrollRAF = null;
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}
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this.rect = null;
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this.lastTs = 0;
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}
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private scrollTick(ts: number): void {
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const dt = this.lastTs ? (ts - this.lastTs) / 1000 : 0;
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this.lastTs = ts;
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if (!this.scrollableContent) {
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this.stopDrag();
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return;
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}
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// Cache rect for performance (only measure once per frame)
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if (!this.rect) {
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this.rect = this.scrollableContent.getBoundingClientRect();
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}
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let vy = 0;
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if (this.isDragging) {
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const distTop = this.mouseY - this.rect.top;
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const distBot = this.rect.bottom - this.mouseY;
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// Check top edge
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if (distTop < this.INNER_ZONE) {
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// Inner zone (0-50px) - fast speed
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vy = -this.FAST_SPEED_PXS;
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console.log('⬆️ EdgeScrollManager: Top FAST', { distTop, vy });
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} else if (distTop < this.OUTER_ZONE) {
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// Outer zone (50-100px) - slow speed
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vy = -this.SLOW_SPEED_PXS;
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console.log('⬆️ EdgeScrollManager: Top SLOW', { distTop, vy });
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}
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// Check bottom edge
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else if (distBot < this.INNER_ZONE) {
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// Inner zone (0-50px) - fast speed
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vy = this.FAST_SPEED_PXS;
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console.log('⬇️ EdgeScrollManager: Bottom FAST', { distBot, vy });
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} else if (distBot < this.OUTER_ZONE) {
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// Outer zone (50-100px) - slow speed
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vy = this.SLOW_SPEED_PXS;
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console.log('⬇️ EdgeScrollManager: Bottom SLOW', { distBot, vy });
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}
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}
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if (vy !== 0 && this.isDragging) {
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// Time-based scrolling for frame-rate independence
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this.scrollableContent.scrollTop += vy * dt;
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this.rect = null; // Invalidate cache for next frame
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this.scrollRAF = requestAnimationFrame((ts) => this.scrollTick(ts));
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} else {
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// Continue RAF loop even if not scrolling, to detect edge entry
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if (this.isDragging) {
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this.scrollRAF = requestAnimationFrame((ts) => this.scrollTick(ts));
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} else {
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this.stopDrag();
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}
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}
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}
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}
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